![]() And for your map that the waygates led to the very back of a players base, it forces the player to not just to attack, but also to play defense. ![]() Let's start at the waygate, this is the part of the gameplay that I really like, many melee map makers forget the sweet gameplay if they use a waygate to create a very strategic gameplay. Another placement of the pathing is good, but I guess you miss some spot (below the blue waygate at the left when you are facing the monitor, here it the exact point if you know how to look on it -4391, 5132, 307 but if you don't tell me so I can upload a picture. They don't know that it will give the best result,Īlso the placement of doodads are perfect, but still I find some empty spot that can be improve by putting some environment doodads, well I guess you know what kind of doodads will fit the environment of your map so I guess I'm not leaving some examples for now. ![]() ![]() You place those tile set the way I should be, not many mappers know that technique, they just place tileset after tileset without modify it. At last another epic melee map from you Ken ![]()
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